/* Name: ACE_SwitchUnits_fnc_markAiOnMap Author(s): bux578 Description: Creates markers for AI units for given sides Marks players in a different color Parameters: 0: OBJECT - side Returns: VOID */ #include "script_component.hpp" private ["_sidesToShow"]; _sidesToShow = _this select 0; _sidesToShow spawn { private ["_sides", "_allMarkerNames"]; _sides = _this; _allMarkerNames = []; while { true } do { sleep 1.5; // delete markers { deleteMarkerLocal _x; } forEach _allMarkerNames; // create markers { if (([_x] call FUNC(isValidAi) && (side group _x in _sides)) || (_x getVariable [QGVAR(IsPlayerControlled), false])) then { private ["_markerName", "_marker", "_markerColor"]; //_markerName = format ["%1", [_x] call EFUNC(common,getName)]; _markerName = str _x; _marker = createMarkerLocal [_markerName, position _x]; _markerName setMarkerTypeLocal "mil_triangle"; _markerName setMarkerShapeLocal "ICON"; _markerName setMarkerSizeLocal [0.5,0.7]; _markerName setMarkerDirLocal getDir _x; // commy's one liner magic _markerColor = format ["Color%1", side group _x]; if ((_x getVariable [QGVAR(IsPlayerControlled), false])) then { _markerName setMarkerColorLocal "ColorOrange"; _markerName setMarkerTextLocal (_x getVariable [QGVAR(PlayerControlledName),""]); } else { _markerName setMarkerColorLocal _markerColor; _markerName setMarkerTextLocal (getText (configFile >> "CfgVehicles" >> typeOf _x >> "displayName")); }; _allMarkerNames pushBack _markerName; }; } forEach allUnits; }; };