/* Name: ACE_SwitchUnits_fnc_switchBack Author(s): bux578 Description: Switches back to the original player unit This method needs to be "spawn"ed Parameters: 0: OBJECT - original player unit 1: OBJECT - respawned unit Returns: VOID */ #include "script_component.hpp" private ["_originalPlayerUnit", "_currentUnit"]; _originalPlayerUnit = _this select 0; _currentUnit = _this select 1; [_originalPlayerUnit] joinSilent GVAR(OriginalGroup); waitUntil {local _originalPlayerUnit}; selectPlayer _originalPlayerUnit; deleteVehicle _currentUnit;