#include "script_component.hpp" /* * Author: Jonpas * Checks if a throwable can be thrown. * * Arguments: * 0: Unit * * Return Value: * Can Throw * * Example: * [unit] call ace_advanced_throwing_fnc_canThrow * * Public: No */ params ["_unit"]; if !(_unit getVariable [QGVAR(inHand), false]) exitWith {false}; if (vehicle _unit != _unit) exitWith { private _startPos = eyePos _unit; private _aimLinePos = AGLToASL (positionCameraToWorld [0, 0, 1]); private _intersections = lineIntersectsSurfaces [_startPos, _aimLinePos, _unit, objNull, false]; //TRACE_1("Intersections",_intersections); (_intersections select {(vehicle _unit) in (_x select 3)}) isEqualTo [] }; true