#include "..\script_component.hpp" /* * Author: esteldunedain * Called when a unit switched locality * * Arguments: * 0: The Unit * 1: Is local * * Return Value: * None * * Example: * [bob, true] call ACE_captives_fnc_handleLocal * * Public: No */ params ["_unit", "_local"]; // Make sure that if the unit is captive or surrendered it has a AnimChanged EH running ONLY on the machine that owns it if (_local) then { // If the unit is handcuffed if (_unit getVariable [QGVAR(isHandcuffed), false]) then { // If the unit already has an AnimChanged EH here then there's nothing to do either if (_unit getVariable [QGVAR(handcuffAnimEHID), -1] != -1) exitWith {}; // Otherwise, restart the AnimChanged EH in the new machine private _animChangedEHID = _unit addEventHandler ["AnimChanged", {call FUNC(handleAnimChangedHandcuffed)}]; TRACE_2("Adding animChangedEH",_unit,_animChangedEHID); _unit setVariable [QGVAR(handcuffAnimEHID), _animChangedEHID]; }; // If the unit is surrendering if (_unit getVariable [QGVAR(isSurrendering), false]) then { // If the unit already has an AnimChanged EH here then there's nothing to do either if (_unit getVariable [QGVAR(surrenderAnimEHID), -1] != -1) exitWith {}; // Otherwise, restart the AnimChanged EH in the new machine private _animChangedEHID = _unit addEventHandler ["AnimChanged", {call FUNC(handleAnimChangedSurrendered)}]; TRACE_2("Adding animChangedEH",_unit,_animChangedEHID); _unit setVariable [QGVAR(surrenderAnimEHID), _animChangedEHID]; }; } else { private _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1]; if (_animChangedEHID != -1) then { // If the unit had a AnimChanged EH for handcuffing in the old machine then remove it TRACE_1("Removing animChanged EH",_animChangedEHID); _unit removeEventHandler ["AnimChanged", _animChangedEHID]; _unit setVariable [QGVAR(handcuffAnimEHID), -1]; }; _animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1]; if (_animChangedEHID != -1) then { // If the unit had a AnimChanged EH for handcuffing in the old machine then remove it TRACE_1("Removing animChanged EH",_animChangedEHID); _unit removeEventHandler ["AnimChanged", _animChangedEHID]; _unit setVariable [QGVAR(surrenderAnimEHID), -1]; }; };