#include "script_component.hpp" /* * Author: commy2 * Sets the structural damage of a vehicle without altering the hitPoints, requires local vehicle. * * Arguments: * 0: Local Vehicle to Damage * 1: Total Damage # 2: Use destruction effects * * Return Value: * None * * Example: * [vehicle, 0.5] call ace_repair_fnc_setDamage * * Public: No */ params ["_vehicle", "_damage", ["_useEffects", false]]; TRACE_2("params",_vehicle,_damage); // can't execute all commands if the vehicle isn't local. exit here. if !(local _vehicle) exitWith {}; // save array with damage values of all hitpoints (getAllHitPointsDamage _vehicle) params [["_allHitPoints", []], ["_allHitPointsSelections", []], ["_allHitPointDamages", []]]; // set damage of the vehicle private _damageDisabled = !isDamageAllowed _vehicle; if (_damageDisabled) then { _vehicle allowDamage true; }; _vehicle setDamage [_damage, _useEffects]; // restore original hitpoint damage values { _vehicle setHitIndex [_forEachIndex, _x]; } forEach _allHitPointDamages; // normalize hitpoints [_vehicle] call FUNC(normalizeHitPoints); if (_damageDisabled) then { _vehicle allowDamage false; };