#include "script_component.hpp" /* * Author: BaerMitUmlaut * Condition for an execution caused death (fatal injury received in cardiac arrest). * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [player] call ace_medical_statemachine_fnc_conditionExecutionDeath * * Public: No */ params ["_unit"]; (if (isPlayer _unit) then { GVAR(fatalInjuriesPlayer) != FATAL_INJURIES_NEVER } else { GVAR(fatalInjuriesAI) != FATAL_INJURIES_NEVER }) && {!(_unit getVariable [QEGVAR(medical,deathBlocked), false])}