/* * Author: Garth 'L-H' de Wet * Starts the setup process for the passed explosive. Player only. * * Arguments: * 0: Vehicle * 1: Player Unit * 2: Classname of explosive to place. (CfgMagazine class) * * Return Value: * None * * Example: * [player, "SatchelCharge_Remote_Mag"] call ACE_Explosives_fnc_SetupExplosive; * * Public: Yes */ #define ENABLE_PERFORMANCE_COUNTERS #include "script_component.hpp" PARAMS_3(_vehicle,_unit,_magClassname); [_unit, "ACE_Explosives", true] call EFUNC(common,setForceWalkStatus); //Get setup object vehicle and model: _setupObjectClass = getText(ConfigFile >> "CfgMagazines" >> _magClassname >> "ACE_SetupObject"); if (!isClass (configFile >> "CfgVehicles" >> _setupObjectClass)) exitWith {ERROR("Bad Vehicle");}; _p3dModel = getText (configFile >> "CfgVehicles" >> _setupObjectClass >> "model"); if (_p3dModel == "") exitWith {ERROR("No Model");}; //"" - will crash game! //Show mouse buttons: [localize LSTRING(PlaceAction), localize LSTRING(CancelAction), localize LSTRING(ScrollAction)] call EFUNC(interaction,showMouseHint); _unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(placeAction) = PLACE_APPROVE;}] call EFUNC(common,AddActionEventHandler)]; _unit setVariable [QGVAR(cancelActionEH), [_unit, "zoomtemp", {true}, {GVAR(placeAction) = PLACE_CANCEL;}] call EFUNC(common,AddActionEventHandler)]; //Display to show virtual object: (QGVAR(virtualAmmo) call BIS_fnc_rscLayer) cutRsc [QGVAR(virtualAmmo), "PLAIN", 0, false]; ((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetModel _p3dModel; GVAR(pfeh_running) = true; GVAR(placeAction) = PLACE_WAITING; GVAR(TweakedAngle) = 0; [{ BEGIN_COUNTER(pfeh); PARAMS_2(_args,_pfID); EXPLODE_3_PVT(_args,_unit,_magClassname,_setupObjectClass); _lookDirVector = (positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [0,0,1]); _cameraAngle = (_lookDirVector select 0) atan2 (_lookDirVector select 1); _basePosASL = (eyePos _unit); if (cameraView == "EXTERNAL") then { _basePosASL = _basePosASL vectorAdd ((positionCameraToWorld [0.3,0,0]) vectorDiff (positionCameraToWorld [0,0,0])); }; _testPositionIsValid = { _testDistance = _this select 0; _testBase = _basePosASL vectorAdd (_lookDirVector vectorMultiply _testDistance); _return = true; { _testPos = _testBase vectorAdd [0.1 * (_x select 0) * (cos _cameraAngle), 0.1 * (_x select 0) * (sin _cameraAngle), 0.1 * (_x select 1)]; drawLine3d [(eyePos _unit) call EFUNC(common,ASLToPosition), (_testPos) call EFUNC(common,ASLToPosition), [1,0,0,1]]; if (lineIntersects [eyePos _unit, _testPos, _unit]) exitWith {_return = false;}; } forEach [[0,0], [-1,-1], [1,-1], [-1,1], [1,1]]; _return }; _distanceFromBase = 1; _badPosition = !([_distanceFromBase] call _testPositionIsValid); _attachVehicle = objNull; if (_badPosition && {!isNull cursorTarget} && {(cursorTarget isKindOf "Car")}) then { _attachVehicle = cursorTarget; if ([0.05] call _testPositionIsValid) then { _min = 0.05; _max = 1; for "_index" from 0 to 5 do { _distanceFromBase = (_min + _max) / 2; if ([_distanceFromBase] call _testPositionIsValid) then { _min = _distanceFromBase; } else { _max = _distanceFromBase; }; }; _badPosition = false; _distanceFromBase = ((_min + _max) / 2 + 0.075) min 1; systemChat format ["Attaching, dist %1", _distanceFromBase]; }; }; _virtualPosASL = _basePosASL vectorAdd (_lookDirVector vectorMultiply _distanceFromBase); if ((getTerrainHeightASL _virtualPosASL) > (_virtualPosASL select 2)) then { systemChat "adjusting height"; _virtualPosASL set [2, (getTerrainHeightASL _virtualPosASL)]; }; //Don't allow placing in a bad position: if (_badPosition && {GVAR(placeAction) == PLACE_APPROVE}) then {GVAR(placeAction) = PLACE_WAITING;}; //Cancel on RMB, For some reason this works (when held) but AddActionEventHandler doesn't if ((inputAction "zoomTemp") > 0) then {GVAR(placeAction) = PLACE_CANCEL;}; if ((GVAR(placeAction) != PLACE_WAITING) || {_unit != ACE_player}) then { [_pfID] call CBA_fnc_removePerFrameHandler; GVAR(pfeh_running) = false; [_unit, "ACE_Explosives", false] call EFUNC(common,setForceWalkStatus); [] call EFUNC(interaction,hideMouseHint); [_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler); [_unit, "zoomtemp", (_unit getVariable [QGVAR(cancelActionEH), -1])] call EFUNC(common,removeActionEventHandler); (QGVAR(virtualAmmo) call BIS_fnc_rscLayer) cutText ["", "PLAIN"]; if (GVAR(placeAction) == PLACE_APPROVE) then { systemChat format ["place %1 - %2", _virtualPosASL, aslToAtl _virtualPosASL];; _placeAngle = 0; _expSetupVehicle = _setupObjectClass createVehicle (_virtualPosASL call EFUNC(common,ASLToPosition)); if (isNull _attachVehicle) then { _placeAngle = _cameraAngle - GVAR(TweakedAngle) - 180; _expSetupVehicle setPosAsl _virtualPosASL; _expSetupVehicle setDir _placeAngle; } else { _modelOffset = _attachVehicle worldToModel (_virtualPosASL call EFUNC(common,ASLToPosition)); _placeAngle = _cameraAngle - (getDir _attachVehicle) + 180; _expSetupVehicle attachTo [_attachVehicle, _modelOffset]; _expSetupVehicle setVectorDirAndUp [[0,0,-1],[(sin _placeAngle),(cos _placeAngle),0]]; }; systemChat format ["Attach angel %1", _placeAngle]; _expSetupVehicle setVariable [QGVAR(class), _magClassname, true]; _expSetupVehicle setVariable [QGVAR(Direction), _placeAngle, true]; _unit removeMagazine _magClassname; _unit playActionNow "PutDown"; _unit setVariable [QGVAR(PlantingExplosive), true]; [{_this setVariable [QGVAR(PlantingExplosive), false]}, _unit, 1.5] call EFUNC(common,waitAndExecute); x3 = _expSetupVehicle; systemChat format ["Mass %1", getMass _expSetupVehicle]; // x3 setMass 1; }; } else { _screenPos = worldToScreen (_virtualPosASL call EFUNC(common,ASLToPosition)); if (_badPosition || {_screenPos isEqualTo []}) then { ((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlShow false; } else { ((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlShow true; _realDistance = ((_virtualPosASL call EFUNC(common,ASLToPosition)) distance (positionCameraToWorld [0,0,0])) / ((call CBA_fnc_getFov) select 1); _screenPos = [(_screenPos select 0), _realDistance, (_screenPos select 1)]; ((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetPosition _screenPos; _modelDir = [0,0,-1]; _modelUp = [0,-1,0]; if (isNull _attachVehicle) then { _angle = acos (_lookDirVector select 2); _modelUp = [0, (cos _angle), (sin _angle)]; _modelDir = [cos GVAR(TweakedAngle), sin GVAR(TweakedAngle), 0] vectorCrossProduct _modelUp; }; // systemChat format ["Running %1 [%2]", [_modelDir, _modelUp], _attachVehicle]; ((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetModelDirAndUp [_modelDir, _modelUp]; }; }; END_COUNTER(pfeh); }, 0, [_unit, _magClassname, _setupObjectClass]] call CBA_fnc_addPerFrameHandler;