ambient[]={1,1,1,1.000000};
diffuse[]={1,1,1,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={1,1,1,1.000000};
specularPower=40.000000;
PixelShaderID="super";
VertexShaderID="super";
class Stage1
{
	texture = "z\ace\addons\apl\data\csw_nsv_nohq.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1.000000,0.000000,0.000000};
		up[]={0.000000,1.000000,0.000000};
		dir[]={0.000000,0.000000,0.000000};
		pos[]={0.000000,0.000000,0.000000};
	};
};
class Stage2
{
	texture="a3\weapons_f\Data\DetailMaps\metal_detail_dt.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={8.0000,0.000000,0.000000};
		up[]={0.000000,8.0000,0.000000};
		dir[]={0.000000,0.000000,0.000000};
		pos[]={0.000000,0.000000,0.000000};
	};
};
class Stage3
{
	texture="#(argb,8,8,3)color(0,0,0,0,MC)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1.000000,0.000000,0.000000};
		up[]={0.000000,1.000000,0.000000};
		dir[]={0.000000,0.000000,0.000000};
		pos[]={0.000000,0.000000,0.000000};
	};
};
class Stage4
{
	texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1.000000,0.000000,0.000000};
		up[]={0.000000,1.000000,0.000000};
		dir[]={0.000000,0.000000,0.000000};
		pos[]={0.000000,0.000000,0.000000};
	};
};
class Stage5
{
	texture = "z\ace\addons\apl\data\csw_nsv_smdi.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1.000000,0.000000,0.000000};
		up[]={0.000000,1.000000,0.000000};
		dir[]={0.000000,0.000000,0.000000};
		pos[]={0.000000,0.000000,0.000000};
	};
};
class Stage6
{
	texture = "#(ai,32,128,1)fresnel(3.38,5.33)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1.000000,0.000000,0.000000};
		up[]={0.000000,1.000000,0.000000};
		dir[]={0.000000,0.000000,0.000000};
		pos[]={0.000000,0.000000,0.000000};
	};
};
class Stage7
{
	texture="a3\data_f\env_land_co.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1.000000,0.000000,0.000000};
		up[]={0.000000,1.000000,0.000000};
		dir[]={0.000000,0.000000,0.000000};
		pos[]={0.000000,0.000000,0.000000};
	};
};
class StageTI {
	texture = "a3\data_f\default_vehicle_ti_ca.paa";
};