class CfgAmmo { class ammo_Missile_Cruise_01; class ammo_Missile_Cruise_01_Cluster; class GVAR(c): ammo_Missile_Cruise_01 { maneuvrability = 0; class ace_missileguidance { enabled = 1; pitchRate = 25; // Minium flap deflection for guidance yawRate = 25; // Maximum flap deflection for guidance canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "TERCOM"; seekerTypes[] = { "TERCOM" }; defaultSeekerLockMode = "LOBL"; seekerLockModes[] = { "LOBL" }; defaultNavigationType = "Line"; navigationTypes[] = { "Line" }; lineGainP = 50; lineGainD = 50; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 45; // Angle from the shooter's view that can track the missile seekerAccuracy = 0.8; // seeker accuracy multiplier seekerMinRange = 75; seekerMaxRange = 5000; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "DIR"; attackProfiles[] = {"DIR"}; }; }; class GVAR(d): ammo_Missile_Cruise_01_Cluster { maneuvrability = 0; class ace_missileguidance { enabled = 1; pitchRate = 25; // Minium flap deflection for guidance yawRate = 25; // Maximum flap deflection for guidance canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode // Guidance type for munitions defaultSeekerType = "TERCOM"; seekerTypes[] = { "TERCOM" }; defaultSeekerLockMode = "LOBL"; seekerLockModes[] = { "LOBL" }; defaultNavigationType = "Line"; navigationTypes[] = { "Line" }; lineGainP = 50; lineGainD = 50; seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekerAngle = 45; // Angle from the shooter's view that can track the missile seekerAccuracy = 0.8; // seeker accuracy multiplier seekerMinRange = 75; seekerMaxRange = 5000; // Range from the missile which the seeker can visually search // Attack profile type selection defaultAttackProfile = "DIR"; attackProfiles[] = {"DIR"}; }; }; };