class CfgActions {
    class None;
    class Heal: None {
        show = 0;
    };
    class HealSoldier: None {
        show = 0;
    };
    class HealSoldierSelf: None {
        show = 0;
    };
    class FirstAid: None {
        show = 0;
    };
    class UnloadUnconsciousUnits: None {
        show = 0;
    };
    class UnloadFromDriver: None {
        show = 0;
    };
    class UnloadFromPilot: None {
        show = 0;
    };
    class UnloadFromCargo: None {
        show = 0;
    };
    class UnloadFromCommander: None {
        show = 0;
    };
    class UnloadFromGunner: None {
        show = 0;
    };
    class UnloadFromTurret: None {
        show = 0;
    };
};