class CfgWeapons { class ACE_ItemCore; class InventoryItem_Base_f; class ACE_ExplosiveItem: InventoryItem_Base_f { allowedSlots[] = {801,701,901}; //type = 201; }; class ACE_Clacker: ACE_ItemCore { scope = 2; displayName = CSTRING(clacker_displayName); descriptionShort = CSTRING(clacker_description); picture = PATHTOF(Data\UI\Clacker.paa); model = QUOTE(PATHTOF(data\ace_m57.p3d)); GVAR(Range) = 250; GVAR(Detonator) = 1; GVAR(triggerType) = "Command"; class ItemInfo: ACE_ExplosiveItem { mass = 3; uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d"; }; }; class ACE_M26_Clacker: ACE_Clacker { displayName = CSTRING(M152_Clacker_displayName); picture = PATHTOF(Data\UI\MK26_Transmitter_ca.paa); GVAR(Range) = 5000; GVAR(triggerType) = "MK16_Transmitter"; }; class ACE_DefusalKit: ACE_ItemCore { scope = 2; displayName = CSTRING(DefusalKit_displayName); descriptionShort = CSTRING(DefusalKit_description); picture = PATHTOF(Data\UI\Pliers.paa); model = "\A3\Structures_F\Items\Tools\Pliers_F.p3d"; class ItemInfo: ACE_ExplosiveItem { mass = 5; uniformModel = "\A3\Structures_F\Items\Tools\Pliers_F.p3d"; }; }; class ACE_DeadManSwitch: ACE_ItemCore { scope = 2; displayName = CSTRING(DeadManSwitch_displayName); descriptionShort = CSTRING(DeadManSwitch_description); picture = PATHTOF(Data\UI\DeadmanSwitch.paa); model = "\A3\weapons_F\ammo\mag_univ.p3d"; GVAR(Range) = 100; GVAR(Detonator) = 1; GVAR(triggerType) = "DeadManSwitch"; class ItemInfo: ACE_ExplosiveItem { mass = 2; uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d"; }; }; class ACE_Cellphone: ACE_ItemCore { scope = 2; displayName = CSTRING(cellphone_displayName); descriptionShort = CSTRING(cellphone_description); picture = PATHTOF(Data\UI\Cellphone_UI.paa); model = "\A3\weapons_F\ammo\mag_univ.p3d"; GVAR(Range) = 15000; GVAR(Detonator) = 1; GVAR(triggerType) = "Cellphone"; class ItemInfo: ACE_ExplosiveItem { mass = 2; uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d"; }; }; };