#include "script_component.hpp" private ["_unit"]; _unit = _this select 0; if !(local _unit) exitWith {}; [_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set); _unit setVariable [QGVAR(selectedWeaponOnRefuel), nil]; _unit setVariable [QGVAR(isRefueling), false];