#include "..\script_component.hpp" /* * Author: KoffeinFlummi, commy2 * Initializes unit variables. * * Arguments: * 0: The Unit * 1: Is Respawned * * Return Value: * None * * Example: * [bob, false] call ace_medical_status_fnc_initUnit * * Public: No */ params ["_unit", ["_isRespawn", true]]; TRACE_2("initUnit",_unit,_isRespawn); if (!_isRespawn) then { // Always add respawn EH (same as CBA's onRespawn=1) _unit addEventHandler ["Respawn", {[(_this select 0), true] call FUNC(initUnit)}]; }; if (!local _unit) exitWith {}; if (damage _unit > 0) then { _unit setDamage 0; }; if (_isRespawn) then { TRACE_1("reseting all vars on respawn",_isRespawn); // note: state is handled by ace_medical_statemachine_fnc_resetStateDefault // - Blood and heart ---------------------------------------------------------- _unit setVariable [VAR_BLOOD_VOL, DEFAULT_BLOOD_VOLUME, true]; _unit setVariable [VAR_HEART_RATE, DEFAULT_HEART_RATE, true]; _unit setVariable [VAR_BLOOD_PRESS, [80, 120], true]; _unit setVariable [VAR_PERIPH_RES, DEFAULT_PERIPH_RES, true]; _unit setVariable [VAR_CRDC_ARRST, false, true]; _unit setVariable [VAR_HEMORRHAGE, 0, true]; // - Pain --------------------------------------------------------------------- _unit setVariable [VAR_PAIN, 0, true]; _unit setVariable [VAR_IN_PAIN, false, true]; _unit setVariable [VAR_PAIN_SUPP, 0, true]; // - Wounds ------------------------------------------------------------------- _unit setVariable [VAR_OPEN_WOUNDS, createHashMap, true]; _unit setVariable [VAR_BANDAGED_WOUNDS, createHashMap, true]; _unit setVariable [VAR_STITCHED_WOUNDS, createHashMap, true]; _unit setVariable [QEGVAR(medical,isLimping), false, true]; _unit setVariable [VAR_FRACTURES, DEFAULT_FRACTURE_VALUES, true]; // - Misc --------------------------------------------------------------------- _unit setVariable [VAR_UNCON, false, true]; // - Treatments --------------------------------------------------------------- _unit setVariable [VAR_TOURNIQUET, DEFAULT_TOURNIQUET_VALUES, true]; _unit setVariable [QEGVAR(medical,occludedMedications), nil, true]; // Delayed Medications (from tourniquets) _unit setVariable [QEGVAR(medical,ivBags), nil, true]; // Update wound bleeding [_unit] call EFUNC(medical_status,updateWoundBloodLoss); // Triage card and logs _unit setVariable [QEGVAR(medical,triageLevel), 0, true]; _unit setVariable [QEGVAR(medical,triageCard), [], true]; // Damage storage _unit setVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0], true]; // Medication _unit setVariable [VAR_MEDICATIONS, [], true]; // Unconscious spontanious wake up chance _unit setVariable [QEGVAR(medical,lastWakeUpCheck), nil, true]; // Cause of death _unit setVariable [QEGVAR(medical,causeOfDeath), nil, true]; }; [{ params ["_unit"]; TRACE_3("Unit Init",_unit,local _unit,typeOf _unit); _unit setVariable [QEGVAR(medical,initialized), true, true]; [QGVAR(initialized), [_unit]] call CBA_fnc_localEvent; }, [_unit], 0.5] call CBA_fnc_waitAndExecute;