class CfgAmmo { class MissileBase; class M_Mo_120mm_AT: MissileBase { cost = 400000; // Stop it from aiming at FUCKING RABBITS. weaponLockSystem = 2; }; class M_Mo_120mm_AT_LG: M_Mo_120mm_AT { cost = 400000; weaponLockSystem = 4; }; class M_Mo_82mm_AT: MissileBase { cost = 400000; weaponLockSystem = 2; }; class M_Mo_82mm_AT_LG: M_Mo_82mm_AT { cost = 400000; weaponLockSystem = 4; }; };