/* * Author: Ir0n1E * put weapon into gunbag * * Arguments: * 0: Unit * 1: Target * * Return Value: * Nothing * * Public: No */ #include "script_component.hpp" params ["_unit", "_target"]; private ["_weapon", "_magazine", "_magazine_gl", "_items", "_gunbag", "_state", "_mass"]; _gunbag = backpackContainer _target; _state = [_unit, primaryWeapon _unit] call EFUNC(common,getWeaponState); /* * example returnvalue _state * [["","","optic_Aco",""],["arifle_MX_GL_ACO_F","GL_3GL_F"],["30Rnd_65x39_caseless_mag","1Rnd_HE_Grenade_shell"],[30,1]] */ _weapon = (_state select 1) select 0; _magazine = [(_state select 2) select 0, (_state select 3) select 0]; _magazine_gl = [(_state select 2) select 1, (_state select 3) select 1]; _items = _state select 0; if ((_magazine_gl select 0) != "") then { _unit addMagazine _magazine_gl; }; if ((_magazine select 0) != "") then { _unit addMagazine _magazine; }; _unit removeWeapon _weapon; // add virtual load [_target, backpackContainer _target, [_weapon, _items] call FUNC(calculateMass)] call EFUNC(movement,addLoadToUnitContainer); _gunbag setVariable [QGVAR(GunbagWeapon), [[_weapon], _items], true]; // play sound if(["ACE_Backpacks"] call EFUNC(common,isModLoaded)) then { [_unit, _target, backpackContainer _target] call EFUNC(backpacks,backpackOpened); };