#include "script_component.hpp" /* * Author: Seb * Checks if the unit is allowed to rename its group. * * Arguments: * 0: Unit * * Return Value: * Is this unit allowed to rename its group? * * Example: * player call ace_interaction_fnc_canRenameGroup * * Public: No */ params [["_unit", objNull, [objNull]]]; GVAR(enableGroupRenaming) && {_unit == leader _unit}