#include "script_component.hpp" #include "XEH_PREP.hpp" // Damage types which do not cause blood spurts private _noBloodDamageTypes = "getNumber (_x >> 'noBlood') == 1" configClasses (configFile >> "ACE_Medical_Injuries" >> "damageTypes"); uiNamespace setVariable [ QGVAR(noBloodDamageTypes), compileFinal str (_noBloodDamageTypes apply {[configName _x, nil]}) ];