#include "script_component.hpp" /* * Author: KoffeinFlummi * Checks if the unit is in a medical vehicle. * * Arguments: * 0: Unit * * Return Value: * In Medical Vehicle * * Example: * [player] call ace_medical_treatment_fnc_isInMedicalVehicle * * Public: No */ params ["_unit"]; private _vehicle = vehicle _unit; _unit != _vehicle && {!(_unit in [driver _vehicle, gunner _vehicle, commander _vehicle])} && {[_vehicle] call FUNC(isMedicalVehicle)}