#include "script_component.hpp" /* * Author: Dslyecxi, PabstMirror * Determines night vision source (player/vehicle) - Updates UI based on type. * * Arguments: * 0: Control * 1: Default position [x,y,w,h] * 2: Zoom Level * * Return Value: * None * * Example: * [] call ace_nightvision_fnc_scaleCtrl * * Public: No */ params ["_ctrl", "_default_pos", "_scale"]; if (!ctrlShown _ctrl) exitWith {}; _ctrl ctrlSetPosition [(((_default_pos select 0) - 0.5) * _scale) + 0.5, (((_default_pos select 1) - 0.5) * _scale) + 0.5, (_default_pos select 2) * _scale, (_default_pos select 3) * _scale]; _ctrl ctrlCommit 0;