#include "script_component.hpp" /* * Author: SilentSpike * Resets the default state on a unit after respawning. * * Arguments: * 0: The Unit * * Return Value: * None * * Public: No */ params ["_unit"]; // Statemachine only handles local units if !(local _unit) exitWith {}; [_unit, EGVAR(medical,STATE_MACHINE), "Dead", "Default"] call CBA_statemachine_fnc_manualTransition;