--- layout: wiki title: Carry and Drag System description: group: framework order: 5 parent: wiki --- ## 1. Config Values ``` class CfgVehicles { class MyVehicle { ace_dragging_canDrag = 1; // can this object be dragged?; 1 yes, 0 no (0 default) ace_dragging_dragPosition[] = {0,1.2,0} // Offset of the model from the body while dragging, comparable to the offset in attachTo (It's the same actually) ace_dragging_dragDirection = 0; // how much degrees is the model rotatated after dragging it (a global setDir after attachTo) ace_dragging_canCarry = 1; // can this object be carried?; 1 yes, 0 no (0 default) ace_dragging_carryPosition[] = {0,1.2,0}; // Same as drag, but for carrying objects ace_dragging_carryDirection = 0; // Same as drag, but for carrying objects }; }; ``` ## 2. Functions **NOTE THAT THE FOLLOWING FUNCTIONS ARE NOT PUBLIC AND THUS MAY CHANGE IN THE FUTURE.**
Also note that if the item is too heavy you won't be able to carry / drag it, the mass is also affected by what's inside it.
To bypass this empty the object and / or use setMass.
### 2.1 Enabling / disabling dragging `ace_dragging_fnc_setDraggable.`
Enable the object to be dragged.
| Arguments | | --------------| -------- | 0 | Any object (Object) 1: | true to enable dragging, false to disable (Bool) 2:| Position offset for attachTo command (Array, optional; default: [0,0,0]) 3: | Direction in degree to rotate the object after attachTo (Number, optional; default: 0) Return value: NONE
#### 2.1.1 example 1: ``` [foo,true,[0,2,0],45] call ace_dragging_fnc_setDraggable ``` | Arguments | | --------------| -------- | 0:| foo (my object) 1:| true (dragging is enabled) 2:| `[0,2,0]` (0 meters sideways, 2 meters forward, 0 meters upwards) 3:| 45 (the object is rotated by 45°) #### 2.1.2 example 2 ``` [bar,false,[3,-2,2],20] call ace_dragging_fnc_setDraggable ``` | Arguments | | --------------| -------- | 0:| bar (object) 1:| false (dragging is disabled) 2:| 3 meters sideways, -2 meters backwards, 2 meters upwards 3:| the object is rotated by 20° ### 2.2 Enabling / disabling carrying `ace_dragging_fnc_setCarryable.`
Enable the object to be carried.
| Arguments | | --------------| -------- | 0 | Any object (Object) 1:| true to enable carrying, false to disable (Bool) 2:| Position offset for attachTo command (Array, optional; default: [0,1,1]) 3:| Direction in degree to rotate the object after attachTo (Number, optional; default: 0) Return value: NONE
#### 2.1.1 example 1: ``` [foo,true,[0,3,1],10] call ace_dragging_fnc_setCarryable ``` | Arguments | | --------------| -------- | 0:| foo (my object) 1:| true (carrying is enabled) 2:| `[0,2,0]` (0 meters sideways, 3 meters forward, 1 meters upwards) 3:| 10 (the object is rotated by 10°)