/* * Author: KoffeinFlummi * * Calculates the offsets for all weapons needed to hit the current target. * * Arguments: * 0: The vehicle * * Return Value: * none */ #include "script_component.hpp" private ["_vehicle", "_turret", "_turretConfig", "_distance", "_magazines", "_showHint", "_playSound"]; _vehicle = _this select 0; _turret = _this select 1; _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _turret] call EFUNC(common,getTurretConfigPath); _distance = call FUNC(getRange); _magazines = _vehicle magazinesTurret _turret; if (_distance == 0) then { _distance = [ getNumber (_turretConfig >> QGVAR(DistanceInterval)), getNumber (_turretConfig >> QGVAR(MaxDistance)), getNumber (_turretConfig >> QGVAR(MinDistance)) ] call EFUNC(common,getTargetDistance); // maximum distance: 5000m, 5m precision }; private ["_weapon", "_weaponDirection", "_angleTarget"]; _weapon = _vehicle currentWeaponTurret _turret; _weaponDirection = _vehicle weaponDirection _weapon; // @todo doesn't work for sub turrets if (_turret isEqualTo ([_vehicle] call EFUNC(common,getTurretCommander))) then { _weaponDirection = eyeDirection _vehicle; }; if (_weaponDirection isEqualTo [0,0,0]) then { // dummy value for non main turrets _weaponDirection = [1,0,0]; }; _angleTarget = asin (_weaponDirection select 2); if (count _this > 2) then { if((_this select 2) > -1) then { _distance = _this select 2; }; }; if (!(isNil QGVAR(backgroundCalculation)) and {!(scriptDone GVAR(backgroundCalculation))}) then { terminate GVAR(backgroundCalculation); }; private "_movingAzimuth"; // MOVING TARGETS _movingAzimuth = 0; if (time - GVAR(time) > 1 and GVAR(time) != -1 and count _this < 3) then { // calculate speed of target _posTarget = [ (getPos _vehicle select 0) + _distance * (_weaponDirection select 0), (getPos _vehicle select 1) + _distance * (_weaponDirection select 1), (getPos _vehicle select 2) + _distance * (_weaponDirection select 2) ]; _velocityTarget = [ ((_posTarget select 0) - (GVAR(position) select 0)) / (time - GVAR(time)), ((_posTarget select 1) - (GVAR(position) select 1)) / (time - GVAR(time)), ((_posTarget select 2) - (GVAR(position) select 2)) / (time - GVAR(time)) ]; private ["_magazineType", "_ammoType", "_initSpeed", "_airFriction", "_timeToLive", "_simulationStep"]; // estimate time to target _magazineType = _vehicle currentMagazineTurret _turret; _ammoType = getText (configFile >> "CfgMagazines" >> _magazineType >> "ammo"); _initSpeed = getNumber (configFile >> "CfgMagazines" >> _magazineType >> "initSpeed"); _airFriction = getNumber (configFile >> "CfgAmmo" >> _ammoType >> "airFriction"); _timeToLive = getNumber (configFile >> "CfgAmmo" >> _ammoType >> "timeToLive"); _simulationStep = getNumber (configFile >> "CfgAmmo" >> _ammoType >> "simulationStep"); _initSpeedCoef = getNumber(configFile >> "CfgWeapons" >> _weapon >> "initSpeed"); if (_initSpeedCoef < 0) then { _initSpeed = _initSpeed * -_initSpeedCoef; }; if (_simulationStep != 0) then { private ["_posX", "_velocityX", "_velocityY", "_timeToTarget"]; _posX = 0; _velocityX = _initSpeed; _velocityY = 0; _timeToTarget = 0; for "_i" from 1 to ((floor (_timeToLive / _simulationStep)) + 1) do { _posX = _posX + _velocityX * _simulationStep; if (_posX >= _distance) exitWith { // bullet passed the target _timeToTarget = _i * _simulationStep; }; _velocityMagnitude = sqrt (_velocityX^2 + _velocityY^2); _velocityX = _velocityX + _velocityX * _velocityMagnitude * _airFriction * _simulationStep; _velocityY = _velocityY + _velocityY * _velocityMagnitude * _airFriction * _simulationStep - 9.81 * _simulationStep; }; private ["_posArrival", "_dirArrival"]; // calculate offsets _posArrival = [ (_posTarget select 0) + (_velocityTarget select 0) * _timeToTarget, (_posTarget select 1) + (_velocityTarget select 1) * _timeToTarget, (_posTarget select 2) + (_velocityTarget select 2) * _timeToTarget ]; _dirArrival = [ ((_posArrival select 0) - (getPos _vehicle select 0)) / (_posArrival distance (getPos _vehicle)), ((_posArrival select 1) - (getPos _vehicle select 1)) / (_posArrival distance (getPos _vehicle)), ((_posArrival select 2) - (getPos _vehicle select 2)) / (_posArrival distance (getPos _vehicle)) ]; _movingAzimuth = ((_dirArrival select 0) atan2 (_dirArrival select 1)) - ((_weaponDirection select 0) atan2 (_weaponDirection select 1)); _angleTarget = asin (_dirArrival select 2); _distance = floor (_posArrival distance (getPos _vehicle)); }; }; GVAR(enabled) = false; GVAR(time) = -1; private ["_viewDiff", "_FCSAzimuth", "_FCSMagazines", "_FCSElevation"]; // CALCULATE AZIMUTH CORRECTION _viewDiff = _vehicle getVariable format ["%1_%2", QGVAR(ViewDiff), _turret]; _FCSAzimuth = _movingAzimuth; if (_viewDiff != 0) then { _FCSAzimuth = (atan (_distance / _viewDiff) - (abs _viewDiff / _viewDiff) * 90) + _movingAzimuth; }; // CALCULATE OFFSET _FCSMagazines = []; _FCSElevation = []; { private "_ammoType"; _ammoType = getText (configFile >> "CfgMagazines" >> _x >> "ammo"); if !(getText (configFile >> "CfgAmmo" >> _ammoType >> "simulation") == "shotMissile") then { private ["_maxElev", "_initSpeed", "_airFriction", "_offset"]; _maxElev = getNumber (_turretConfig >> "maxElev"); _initSpeed = getNumber (configFile >> "CfgMagazines" >> _x >> "initSpeed"); _airFriction = getNumber (configFile >> "CfgAmmo" >> _ammoType >> "airFriction"); _initSpeedCoef = getNumber(configFile >> "CfgWeapons" >> _weapon >> "initSpeed"); if (_initSpeedCoef < 0) then { _initSpeed = _initSpeed * -_initSpeedCoef; }; _offset = "ace_fcs" callExtension format ["%1,%2,%3,%4", _initSpeed, _airFriction, _angleTarget, _distance]; _offset = parseNumber _offset; _FCSMagazines = _FCSMagazines + [_x]; _FCSElevation = _FCSElevation + [_offset]; }; } forEach _magazines; [_vehicle, format ["%1_%2", QGVAR(Distance), _turret], _distance] call EFUNC(common,setVariablePublic); [_vehicle, format ["%1_%2", QGVAR(Magazines), _turret], _FCSMagazines] call EFUNC(common,setVariablePublic); [_vehicle, format ["%1_%2", QGVAR(Elevation), _turret], _FCSElevation] call EFUNC(common,setVariablePublic); [_vehicle, format ["%1_%2", QGVAR(Azimuth), _turret], _FCSAzimuth] call EFUNC(common,setVariablePublic); _showHint = false; if( (count _this) > 3) then { _showHint = _this select 3; }; _playSound = true; if( (count _this) > 3) then { _playSound = _this select 4; }; if(_playSound) then { playSound "ACE_Sound_Click"; }; if(_showHint) then { [format ["%1: %2", localize "STR_ACE_FCS_ZeroedTo", _distance]] call EFUNC(common,displayTextStructured); };