#include "..\script_component.hpp" /* * Author: esteldunedain * Calculate the cooling down of a weapon over a time interval. * * Arguments: * 0: Initial temperature * 1: Barrel mass * 2: Time interval * * Return Value: * Final temperature * * Example: * [_temperature, _barrelMass, _totalTime] call ace_overheating_fnc_calculateCooling * * Public: No */ params ["_temperature", "_barrelMass", "_totalTime"]; // The lowest temperature a weapon can reach is the ambient air temperature. private _ambientTemperature = ambientTemperature select 0; // If a long time passed since the last shot, there's no need to calculate anything; the weapon should be cool if (_totalTime > 1800) exitWith {_ambientTemperature}; if (_temperature <= _ambientTemperature) exitWith {_ambientTemperature}; //AR-15 (0.00570m bullet diameter) (barrel diameter usually 0.75" or 0.008255m radius) //Steel Denisty = 7850 m^3 / kg //Area of a cylinder (2/r)*(Pi * r^3 + V) - for a 0.008255m radius barrel -> Area = 210(1/meters) * Volume //Adjusted volume for being hollowed out is ~1.1x //So Area = 210 * 1.1 * (mass / 7850) = mass * 0.029427 (for steel near that diameter) private _barrelSurface = _barrelMass * 0.029427; private _convectionRate = 25; //provide additional cooling if swimming or raining or windy if (ACE_player call EFUNC(common,isSwimming)) then { _convectionRate = 500; } else { // this will give a convection rate between 25 (no wind or rain) and 125 (max rain and >=50 m/s wind) _convectionRate = _convectionRate * ((linearConversion [0,1,rain,1,5,true] + (5 min (vectorMagnitude wind / 10))) / 2); }; TRACE_4("cooling",_temperature,_totalTime,_barrelMass,_barrelSurface); private _time = 0; while {true} do { private _deltaTime = (_totalTime - _time) min 20; _temperature = _temperature - ( // Convective cooling _convectionRate * _barrelSurface * _temperature // Radiative cooling + 0.4 * 5.67e-8 * _barrelSurface * ((_temperature + 273.15) ^ 4 - 273.15 ^ 4) ) * GVAR(coolingCoef) * _deltaTime / (_barrelMass * 466); if (_temperature <= _ambientTemperature) exitWith {_ambientTemperature}; if (isNil "_temperature") exitWith { diag_log text format ["[ACE] ERROR: _totalTime = %1; _time = %2; _deltaTime = %3;", _totalTime, _time, _deltaTime]; 0 }; _time = _time + _deltaTime; if (_time >= _totalTime) exitWith {_temperature max _ambientTemperature}; };