#include "..\script_component.hpp" /* * Author: Grey-Soldierman * Return true if player can check temperatures of spare barrels * * Arguments: * 0: Player * * Return Value: * Bool * * Example: * [bob] call ace_overheating_fnc_canCheckSpareBarrelsTemperatures * * Public: No */ params ["_player"]; //Get the classname of the spare barrel for the weapon private _weaponBarrelClass = getText (configFile >> 'CfgWeapons' >> currentWeapon _player >> QGVAR(barrelClassname)); //If the weapon has no defined classname then use the ACE one if (_weaponBarrelClass == "") then { _weaponBarrelClass = "ACE_SpareBarrel"; }; //Check if the player has the barrel and the weapon can have its barrel swapped private _canCheckTemperature = GVAR(enabled) && {_weaponBarrelClass in magazines _player}; _canCheckTemperature;