/* * Author: BaerMitUmlaut * Checks if the unit can deploy ropes from the helicopter. * * Arguments: * 0: Unit occupying the helicopter * 1: The helicopter itself * * Return Value: * Able to deploy ropes * * Example: * [_player, _vehicle] call ace_fastroping_fnc_canDeployRopes * * Public: No */ #include "script_component.hpp" params ["_unit", "_vehicle"]; private _config = configFile >> "CfgVehicles" >> typeOf _vehicle; private _enabled = getNumber (_config >> QGVAR(enabled)); private _deploymentStage = _vehicle getVariable [QGVAR(deploymentStage), 0]; (driver _vehicle != _unit) && {getPos _vehicle select 2 > 2} && {_enabled == 1 || {_enabled == 2 && {!(isNull (_vehicle getVariable [QGVAR(FRIES), objNull]))}}} && { (_deploymentStage == 0 && {getText (_config >> QGVAR(onPrepare)) == ""}) || {_deploymentStage == 2 && {getText (_config >> QGVAR(onPrepare)) != ""}} }