/* * Author: joko // Jonas, Emperias, Zigomarvin * Detect if the player and play the Gesture Animation * * Arguments: * Animation * * Return Value: * Boolean * * Example: * "GeniusAnimation" call ace_gestures_fnc_playSignal * * Public: No */ #include "script_component.hpp" TRACE_1("params",_this); if (GVAR(showOnInteractionMenu) == 0) exitWith {false}; if !([ACE_player, objNull, ["isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false}; private _gesture = if ((_this select [0,2]) == "BI") then { //If it starts with BI, just strip off the leading BI and use it directly _this select [2] } else { //Adjust gesture based on stance: if (((animationState ACE_player) select [0, 12]) in ["amovpercmstp", "amovpercmwlk", "amovpercmtac"] && weaponLowered ACE_player) then { format ["%1StandLowered", _this] } else { _this }; }; TRACE_1("playing gesture",_gesture); [ACE_player, _gesture] call EFUNC(common,doGesture); true