/* * Author: Glowbal * Parse the ACE_Medical_Advanced config for all injury types. * * Arguments: * None * * Return Value: * None * * Example: * call ACE_medical_fnc_parseConfigForInjuries * * Public: No */ #include "script_component.hpp" private _injuriesRootConfig = (configFile >> "ACE_Medical_Advanced" >> "Injuries"); private _allFoundDamageTypes = []; private _configDamageTypes = (_injuriesRootConfig >> "damageTypes"); // minimum lethal damage collection, mapped to damageTypes private _defaultMinLethalDamage = getNumber (_configDamageTypes >> "lethalDamage"); GVAR(minLethalDamages) = []; // Collect all available damage types from the config for "_i" from 0 to (count _configDamageTypes -1) /* step +1 */ do { // Only get the subclasses in damageType class if (isClass(_configDamageTypes select _i)) then { _allFoundDamageTypes pushBack (configName (_configDamageTypes select _i)); private _minLethalDamage = if (isNumber((_configDamageTypes select _i) >> "lethalDamage")) then { getNumber((_configDamageTypes select _i) >> "lethalDamage"); } else { _defaultMinLethalDamage }; GVAR(minLethalDamages) pushBack _minLethalDamage; }; }; GVAR(allAvailableDamageTypes) = _allFoundDamageTypes; GVAR(woundClassNames) = []; GVAR(fractureClassNames) = []; // Parsing the wounds // function for parsing a sublcass of an injury private _parseForSubClassWounds = { private _subClass = _this select 0; if (isClass (_entry >> _subClass)) exitWith { private _subClassConfig = (_entry >> _subClass); private _subClasstype = _classType + (configName _subClassConfig); private _subClassselections = if (isArray(_subClassConfig >> "selections")) then { getArray(_subClassConfig >> "selections");} else { _selections }; private _subClassbloodLoss = if (isNumber(_subClassConfig >> "bleedingRate")) then { getNumber(_subClassConfig >> "bleedingRate");} else { _bloodLoss }; private _subClasspain = if (isNumber(_subClassConfig >> "pain")) then { getNumber(_subClassConfig >> "pain");} else { _pain }; private _subClassminDamage = if (isNumber(_subClassConfig >> "minDamage")) then { getNumber(_subClassConfig >> "minDamage");} else { _minDamage }; private _subClassmaxDamage = if (isNumber(_subClassConfig >> "maxDamage")) then { getNumber(_subClassConfig >> "maxDamage");} else { _maxDamage }; private _subClasscauses = if (isArray(_subClassConfig >> "causes")) then { getArray(_subClassConfig >> "causes");} else { _causes }; private _subClassDisplayName = if (isText(_subClassConfig >> "name")) then { getText(_subClassConfig >> "name");} else {_classDisplayName + " " + _subClass}; if (count _selections > 0 && {count _causes > 0}) then { GVAR(woundClassNames) pushBack _subClasstype; _allWoundClasses pushBack [_classID, _subClassselections, _subClassbloodLoss, _subClasspain, [_subClassminDamage, _subClassmaxDamage], _subClasscauses, _subClassDisplayName]; _classID = _classID + 1; }; true; }; false; }; // TODO classTypes are strings currently. Convert them to unqiue IDs instead. private _woundsConfig = (_injuriesRootConfig >> "wounds"); private _allWoundClasses = []; private _classID = 0; if (isClass _woundsConfig) then { private _amountOf = count _woundsConfig; for "_i" from 0 to (_amountOf -1) /* step +1 */ do { private _entry = _woundsConfig select _i; if (isClass _entry) then { private _classType = (ConfigName _entry); private _selections = if (isArray(_entry >> "selections")) then { getArray(_entry >> "selections");} else {[]}; private _bloodLoss = if (isNumber(_entry >> "bleedingRate")) then { getNumber(_entry >> "bleedingRate");} else {0}; private _pain = if (isNumber(_entry >> "pain")) then { getNumber(_entry >> "pain");} else {0}; private _minDamage = if (isNumber(_entry >> "minDamage")) then { getNumber(_entry >> "minDamage");} else {0}; private _maxDamage = if (isNumber(_entry >> "maxDamage")) then { getNumber(_entry >> "maxDamage");} else {-1}; private _causes = if (isArray(_entry >> "causes")) then { getArray(_entry >> "causes");} else {[]}; private _classDisplayName = if (isText(_entry >> "name")) then { getText(_entry >> "name");} else {_classType}; // TODO instead of hardcoding minor, medium and large just go through all sub classes recursively until none are found if (["Minor"] call _parseForSubClassWounds || ["Medium"] call _parseForSubClassWounds || ["Large"] call _parseForSubClassWounds) exitWith {}; // continue to the next one // There were no subclasses, so we will add this one instead. if (count _selections > 0 && count _causes > 0) then { GVAR(woundClassNames) pushBack _classType; _allWoundClasses pushBack [_classID, _selections, _bloodLoss, _pain, [_minDamage, _maxDamage], _causes, _classDisplayName]; _classID = _classID + 1; }; true; }; }; }; GVAR(AllWoundInjuryTypes) = _allWoundClasses; // Linking injuries to the woundInjuryType variables. private _damageTypesConfig = (configFile >> "ACE_Medical_Advanced" >> "Injuries" >> "damageTypes"); private _thresholds = getArray(_damageTypesConfig >> "thresholds"); private _selectionSpecific = getNumber(_damageTypesConfig >> "selectionSpecific"); { private _varName = format[QGVAR(woundInjuryType_%1),_x]; private _woundTypes = []; private _type = _x; { // Check if this type is in the causes of a wound class, if so, we will store the wound types for this damage type if (_type in (_x select 5)) then { _woundTypes pushBack _x; }; } forEach _allWoundClasses; private _typeThresholds = _thresholds; private _selectionSpecificType = _selectionSpecific; if (isClass(_damageTypesConfig >> _x)) then { if (isArray(_damageTypesConfig >> _x >> "thresholds")) then { _typeThresholds = getArray(_damageTypesConfig >> _x >> "thresholds");}; if (isNumber(_damageTypesConfig >> _x >> "selectionSpecific")) then { _selectionSpecificType = getNumber(_damageTypesConfig >> _x >> "selectionSpecific");}; }; missionNamespace setVariable [_varName, [_typeThresholds, _selectionSpecificType > 0, _woundTypes]]; // extension loading private _minDamageThresholds = ""; private _amountThresholds = ""; { _minDamageThresholds = _minDamageThresholds + str(_x select 0); _amountThresholds = _amountThresholds + str(_x select 1); if (_forEachIndex < (count _typeThresholds) - 1) then { _minDamageThresholds = _minDamageThresholds + ":"; _amountThresholds = _amountThresholds + ":"; }; } forEach _typeThresholds; "ace_medical" callExtension format ["addDamageType,%1,%2,%3,%4,%5", _type, GVAR(minLethalDamages) select _forEachIndex, _minDamageThresholds, _amountThresholds, _selectionSpecificType]; } forEach _allFoundDamageTypes; // Extension loading { // add shit to addInjuryType _x params ["_classID", "_selections", "_bloodLoss", "_pain", "_damage", "_causesArray", "_classDisplayName"]; _damage params ["_minDamage", "_maxDamage"]; private _className = GVAR(woundClassNames) select _forEachIndex; private _allowedSelections = ""; { _allowedSelections = _allowedSelections + _x; if (_forEachIndex < (count _selections) - 1) then { _allowedSelections = _allowedSelections + ":"; }; } forEach _selections; private _causes = ""; { _causes = _causes + _x; if (_forEachIndex < (count _causesArray) - 1) then { _causes = _causes + ":"; }; } forEach _causesArray; _classDisplayName = _x select 6; "ace_medical" callExtension format["addInjuryType,%1,%2,%3,%4,%5,%6,%7,%8,%9", _classID, _className, _allowedSelections, _bloodLoss, _pain, _minDamage, _maxDamage, _causes, _classDisplayName]; } forEach _allWoundClasses; "ace_medical" callExtension "ConfigComplete";