/* * Author: Garth 'L-H' de Wet * Displays the altimeter on screen. * * Arguments: * 0: unit * * Return Value: * None * * Example: * [player] call ACE_Parachute_fnc_showAltimeter * * Public: Yes */ #include "script_component.hpp" params ["_unit"]; "ACE_Altimeter" cutRsc ["ACE_Altimeter", "PLAIN", 0, true]; if (isNull (uiNamespace getVariable ["ACE_Altimeter", displayNull])) exitWith {}; GVAR(AltimeterActive) = true; [{ if (!GVAR(AltimeterActive)) exitWith {[_this select 1] call CBA_fnc_removePerFrameEventHandler}; disableSerialization; (_this select 0) params ["_display", "_unit", "_oldHeight", "_prevTime"]; if !("ACE_Altimeter" in assignedItems _unit) exitWith {[_this select 1] call CBA_fnc_removePerFrameEventHandler; call FUNC(hideAltimeter)}; private _HeightText = _display displayCtrl 1100; private _DecendRate = _display displayCtrl 1000; private _TimeText = _display displayCtrl 1001; private _hour = floor daytime; private _minute = floor ((daytime - _hour) * 60); private _height = ((getPosASL _unit) select 2) + EGVAR(common,mapAltitude); private _curTime = CBA_missionTime; private _timeDiff = _curTime - _prevTime; private _descentRate = if (_timeDiff > 0) then {floor((_oldHeight - _height) / _timeDiff)} else {0}; _TimeText ctrlSetText (format ["%1:%2", [_hour, 2] call CBA_fnc_formatNumber, [_minute, 2] call CBA_fnc_formatNumber]); _HeightText ctrlSetText (format ["%1", floor _height]); _DecendRate ctrlSetText (format ["%1", _descentRate max 0]); (_this select 0) set [2, _height]; (_this select 0) set [3, _curTime]; }, 0.2, [uiNamespace getVariable ["ACE_Altimeter", displayNull], _unit, floor ((getPosASL _unit) select 2), CBA_missionTime]] call CBA_fnc_addPerFrameHandler;