#include "..\script_component.hpp" /* * Author: commy2 * Sets the name variable of the object. Used to prevent issues with the name command. * * Arguments: * 0: Object * * Return Value: * None * * Example: * [bob] call ace_common_fnc_setName * * Public: No */ params ["_unit"]; TRACE_3("setName",_unit,alive _unit,name _unit); if (isNull _unit || {!alive _unit}) exitWith {}; if (_unit isKindOf "CAManBase") then { private _sanitizedName = [name _unit, true] call FUNC(sanitizeString); private _rawName = [name _unit, false] call FUNC(sanitizeString); _unit setVariable ["ACE_Name", _sanitizedName, true]; _unit setVariable ["ACE_NameRaw", _rawName, true]; };