//#define DEBUG_MODE_FULL #include "script_component.hpp" TRACE_1("enter", _this); private["_player", "_currentFireMode"]; _currentFireMode = ACE_player getVariable["ace_missileguidance_attackProfile", "TOP"]; if(_currentFireMode == "TOP") then { __JavelinIGUITop ctrlSetTextColor __ColorGreen; __JavelinIGUIDir ctrlSetTextColor __ColorGray; } else { __JavelinIGUITop ctrlSetTextColor __ColorGray; __JavelinIGUIDir ctrlSetTextColor __ColorGreen; };