class RscPictureKeepAspect; class RscInGameUI { class RscStanceInfo { controls[] += {QGVAR(bloodVolumeIndicator)}; class GVAR(bloodVolumeIndicator): RscPictureKeepAspect { onLoad = QUOTE(uiNamespace setVariable [ARR_2(QQGVAR(bloodVolumeIndicator),_this select 0)]); x = IGUI_GRID_STANCE_X; y = IGUI_GRID_STANCE_Y; w = IGUI_GRID_STANCE_WAbs / 4; h = IGUI_GRID_STANCE_HAbs / 4; }; }; };