class CfgMovesBasic; class CfgMovesMaleSdr: CfgMovesBasic { class States { // Jog speed adjustment: 12km/h class AmovPercMstpSlowWrflDnon; class AmovPercMrunSlowWrflDf: AmovPercMstpSlowWrflDnon { speed = 0.634570; }; class AmovPercMrunSlowWrflDfl: AmovPercMrunSlowWrflDf { speed = 0.634570; }; class AmovPercMrunSlowWrflDl: AmovPercMrunSlowWrflDfl { speed = 0.691626; }; class AmovPercMrunSlowWrflDr: AmovPercMrunSlowWrflDfl { speed = 0.727404; }; // Jog + raised weapon speed adjustment: 13km/h class AmovPercMstpSrasWrflDnon; class AmovPercMrunSrasWrflDf: AmovPercMstpSrasWrflDnon { speed = 0.677068; }; // Tactical Jog animation replacement and speed adjustment: 10km/h class AmovPercMwlkSlowWrflDf_ver2; class AmovPercMwlkSlowWrflDfl_ver2; class AmovPercMtacSlowWrflDf_ver2: AmovPercMwlkSlowWrflDf_ver2 { speed = 0.528808; file = "\A3\anims_f\Data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDf"; }; class AmovPercMtacSlowWrflDfl_ver2: AmovPercMwlkSlowWrflDfl_ver2 { speed = 0.528808; file = "\A3\anims_f\Data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDfl"; }; class AmovPercMtacSlowWrflDfr_ver2: AmovPercMtacSlowWrflDf_ver2 { speed = 0.528808; file = "\A3\anims_f\Data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDfr"; }; class AmovPercMtacSlowWrflDr_ver2: AmovPercMtacSlowWrflDf_ver2 { speed = 0.528808; file = "\A3\anims_f\Data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDr"; }; class AmovPercMtacSlowWrflDl_ver2: AmovPercMtacSlowWrflDf_ver2 { speed = 0.528808; file = "\A3\anims_f\Data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDl"; }; class AmovPercMtacSlowWrflDb_ver2: AmovPercMtacSlowWrflDf_ver2 { speed = 0.684541; file = "\A3\anims_f\Data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDb"; soundEdge[] = {0.25,0.5,0.75,1}; }; class AmovPercMtacSlowWrflDbl_ver2: AmovPercMtacSlowWrflDb_ver2 { speed = 0.684541; file = "\A3\anims_f\Data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDbl"; }; class AmovPercMtacSlowWrflDbr_ver2: AmovPercMtacSlowWrflDb_ver2 { speed = 0.684541; file = "\A3\anims_f\Data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDbr"; }; }; };