/* * Author: voiper * Kill chemlight and any dummy objects attached to it. * * Arguments: * 0: Chemlight object * 1: Light marker vehicle * * Return Value: * None * * Example: * [_chemlight, _lightMarker] call ace_chemlights_fnc_removeIR; * * Public: No */ #include "script_component.hpp" params ["_chemlight", "_lightMarker"]; if (!isNull _lightMarker) then { detach _lightMarker; deleteVehicle _lightMarker; }; if (!isNull _chemlight) then { deleteVehicle _chemlight; };