#include "..\script_component.hpp" /* * Author: BaerMitUmlaut * Raises the transition to the next state instantly when fatally injured. * * Arguments: * 0: The Unit * * Return Value: * None * * Example: * [player] call ace_medical_statemachine_fnc_enteredStateFatalInjury * * Public: No */ params ["_unit"]; if (isNull _unit || {!isNil {_unit getVariable QEGVAR(medical,causeOfDeath)}}) exitWith { WARNING_1("enteredStateFatalInjury: State transition on dead or null unit - %1",_unit); }; [QEGVAR(medical,FatalInjuryInstantTransition), _unit] call CBA_fnc_localEvent;