#define EQUIP_FRIES_ATTRIBUTE class Attributes { \ class EGVAR(fastroping,equipFRIES) { \ property = QEGVAR(fastroping,equipFRIES); \ control = "Checkbox"; \ displayName = ECSTRING(fastroping,Eden_equipFRIES); \ tooltip = ECSTRING(fastroping,Eden_equipFRIES_Tooltip); \ expression = QUOTE([_this] call EFUNC(fastroping,equipFRIES)); \ typeName = "BOOL"; \ condition = "objectVehicle"; \ defaultValue = false; \ }; \ } class CfgVehicles { #include "CfgVehicles\boxes.hpp" #include "CfgVehicles\explosives.hpp" #include "CfgVehicles\helicopters.hpp" #include "CfgVehicles\planes.hpp" #include "CfgVehicles\tracked.hpp" #include "CfgVehicles\turrets.hpp" #include "CfgVehicles\units.hpp" #include "CfgVehicles\wheeled.hpp" #include "CfgVehicles\land.hpp" #include "CfgVehicles\vn_boxes.hpp" };