// dev #ifdef DEBUG_MODE_DRAW PREP(dev_fired); PREP(dev_trackHitBox); PREP(dev_sphereDraw); PREP(dev_addRound); PREP(dev_trackObj); PREP(dev_drawTrace); PREP(dev_clearTraces); PREP(dev_switchUnitHandle); #endif PREP(dev_fragCalcDump); PREP(dev_debugAmmo); // Base PREP(initRound); // Frag PREP(addBlackList); PREP(initBlackList); PREP(shouldFrag); PREP(getFragInfo); PREP(doFrag); PREP(doFragTargeted); PREP(doFragRandom); // Spall PREP(shouldSpall); PREP(doSpall); PREP(getMaterialInfo); PREP(getSpallInfo); PREP(initMaterialCache); // Explosive Reflection PREP(findReflections); PREP(doExplosions); PREP(doReflections);