class ACE_gui_backgroundBase; class ACE_gui_listBoxBase; class Rsctitles { class GVAR(DisplayInformation) { duration = 10e10; idd = 1111; movingenable = 0; onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(DisplayInformation))), _this select 0)]); onUnload = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(DisplayInformation))), nil)]); class controlsBackground { class bodyImgBackground: ACE_gui_backgroundBase { idc = -1; x = "safezoneX + (2.5 * (((safezoneW / safezoneH) min 1.2) / 40))"; y = "1.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY"; w = "8.5 * (((safezoneW / safezoneH) min 1.2) / 40)"; h = "8.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.4)"; colorBackground[] = {1,1,1,1}; colorPicture[] = {1,1,1,1}; colorText[] = {1,1,1,1}; text = QPATHTOF(ui\body_background.paa); }; class bodyImgHead: bodyImgBackground { idc = 50; colorBackground[] = {1,1,1,1}; colorPicture[] = {1,1,1,1}; colorText[] = {1,1,1,1}; text = QPATHTOF(ui\body_head.paa); }; class bodyImgTorso: bodyImgHead { idc = 51; text = QPATHTOF(ui\body_torso.paa); }; class bodyImgArms_l: bodyImgHead { idc = 52; text = QPATHTOF(ui\body_arm_left.paa); }; class bodyImgArms_r: bodyImgHead { idc = 53; text = QPATHTOF(ui\body_arm_right.paa); }; class bodyImgLegs_l: bodyImgHead { idc = 54; text = QPATHTOF(ui\body_leg_left.paa); }; class bodyImgLegs_r: bodyImgHead { idc = 55; text = QPATHTOF(ui\body_leg_right.paa); }; class InjuryListLabel { idc = 199; type = CT_STATIC; x = "safezoneX + (2 * (((safezoneW / safezoneH) min 1.2) / 40))"; y = "10.2 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY"; w = "9 * (((safezoneW / safezoneH) min 1.2) / 40)"; h = "0.7 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)"; style = 0x00 + 0x100; // ST_LEFT + ST_SHADOW font = "RobotoCondensed"; colorText[] = {0.95, 0.95, 0.95, 0.75}; colorBackground[] = {"(profilenamespace getVariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getVariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getVariable ['GUI_BCG_RGB_B',0.5])", "(profilenamespace getVariable ['GUI_BCG_RGB_A',0.9])"}; text = CSTRING(Injuries); }; class InjuryList: ACE_gui_listBoxBase { idc = 200; x = "safezoneX + (2 * (((safezoneW / safezoneH) min 1.2) / 40))"; y = "11 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY"; w = "9 * (((safezoneW / safezoneH) min 1.2) / 40)"; h = "9 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)"; rowHeight = 0.03; colorBackground[] = {0, 0, 0, 0.2}; colorText[] = {1,1, 1, 1.0}; colorScrollbar[] = {0.95, 0.95, 0.95, 1}; colorSelect[] = {0.95, 0.95, 0.95, 1}; colorSelect2[] = {0.95, 0.95, 0.95, 1}; colorSelectBackground[] = {0, 0, 0, 0.0}; colorSelectBackground2[] = {0.0, 0.0, 0.0, 0.5}; }; class ActivityLog: InjuryList { idc = 302; y = "21.3 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY"; h = "7 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; w = "15 * (((safezoneW / safezoneH) min 1.2) / 40)"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)"; rowHeight = 0.03; shadow = 2; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1,1, 1, 1.0}; colorScrollbar[] = {0.95, 0.95, 0.95, 1}; colorSelect[] = {1,1,1,1}; colorSelect2[] = {1,1,1,1}; colorSelectBackground[] = {0, 0, 0, 0.0}; colorSelectBackground2[] = {0.0, 0.0, 0.0, 0}; }; class TriageStatus { idc = 303; type = CT_STATIC; x = "safezoneX + (2 * (((safezoneW / safezoneH) min 1.2) / 40))"; y = "20.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY"; w = "9 * (((safezoneW / safezoneH) min 1.2) / 40)"; h = "0.7 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)"; style = 0x00 + 0x100; // ST_LEFT + ST_SHADOW font = "RobotoCondensed"; colorText[] = {0.95, 0.95, 0.95, 0.75}; colorBackground[] = {0,0,0,0.9}; text = ""; }; }; }; // disables blood texture overlay class RscHealthTextures { class controls { class Flame_1; class Blood_1: Flame_1 { text = ""; //"A3\Ui_f\data\igui\rsctitles\HealthTextures\blood_lower_ca.paa"; }; class Blood_2: Flame_1 { text = ""; //"A3\Ui_f\data\igui\rsctitles\HealthTextures\blood_middle_ca.paa"; }; class Blood_3: Flame_1 { text = ""; //"A3\Ui_f\data\igui\rsctitles\HealthTextures\blood_upper_ca.paa"; }; }; }; };