class CfgWeapons { class ItemCore; class ACE_ItemCore: ItemCore { type = 4096;//4; detectRange = -1; simulation = "ItemMineDetector"; }; class Rifle; class Rifle_Base_F: Rifle { class WeaponSlotsInfo; }; class ACE_FakePrimaryWeapon: Rifle_Base_F { scope = 2; displayName = ""; model = ""; picture = ""; magazines[] = {"ACE_FakeMagazine"}; discreteDistance[] = {}; discreteDistanceInitIndex = 0; class WeaponSlotsInfo: WeaponSlotsInfo { mass = 0; }; }; };