// by commy2 ["ACE3", localize "STR_ACE_FCS_LaseTarget", { // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !((!GVAR(enabled) && FUNC(canUseFCS)) || FUNC(canUseRangefinder)) exitWith {false}; // prevent holding down if (GETGVAR(isDownStateKey1,false)) exitWith {false}; GVAR(isDownStateKey1) = true; // Statement [vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyDown); // Return false so it doesn't block the rest weapon action false }, [15, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_FCS_LaseTarget", { // prevent holding down GVAR(isDownStateKey1) = false; // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !(GVAR(enabled) && FUNC(canUseFCS)) exitWith {false}; // Statement [vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyUp); false }, [15, [false, false, false]], false, "keyup" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_FCS_AdjustRangeUp", { // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !(call FUNC(canUseRangefinder) || FUNC(canUseFCS)) exitWith {false}; // Statement [vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), 50] call FUNC(adjustRange); true }, [201, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind; ["ACE3", localize "STR_ACE_FCS_AdjustRangeDown", { // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific if !(call FUNC(canUseRangefinder) || FUNC(canUseFCS)) exitWith {false}; // Statement [vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), -50] call FUNC(adjustRange); true }, [209, [false, false, false]], false, "keydown" ] call cba_fnc_registerKeybind;