#define COMBAT_GOGGLES ACE_Overlay = QPATHTOEF(goggles,textures\HUD\CombatGoggles.paa); \ ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\CombatGogglesCracked.paa); \ ACE_Resistance = 2; \ ACE_Protection = 1; class CfgGlasses { class SPE_GER_Glasses; class G_SPE_Dust_Goggles_2: SPE_GER_Glasses { ACE_TintAmount = 16; COMBAT_GOGGLES }; class G_SPE_Dust_Goggles: SPE_GER_Glasses { ACE_TintAmount = 8; COMBAT_GOGGLES }; class SPE_US_Glasses; class G_SPE_SWDG_Goggles: SPE_US_Glasses { COMBAT_GOGGLES }; class G_SPE_Polar_Goggles: SPE_US_Glasses { COMBAT_GOGGLES }; class G_SPE_Sunglasses_GER_Brown: SPE_GER_Glasses { ACE_TintAmount = 16; ACE_Resistance = 1; }; class G_SPE_Sunglasses_GER_Red: SPE_GER_Glasses { ACE_TintAmount = 16; ACE_Resistance = 1; }; class G_SPE_Sunglasses_US_Red: SPE_US_Glasses { ACE_TintAmount = 16; ACE_Resistance = 1; }; class G_SPE_Sunglasses_US_Yellow: SPE_US_Glasses { ACE_TintAmount = 16; ACE_Resistance = 1; }; };