/* * Author: PabstMirror * Handles when a unit is kill. Reset captivity and escorting status when getting killed * * Arguments: * 0: _oldUnit * * Return Value: * None * * Example: * - * * Public: No */ #include "script_component.hpp" PARAMS_1(_oldUnit); if (_oldUnit getVariable [QGVAR(isHandcuffed), false]) then { _oldUnit setVariable [QGVAR(isHandcuffed), false, true]; }; if (_oldUnit getVariable [QGVAR(isEscorting), false]) then { _oldUnit setVariable [QGVAR(isEscorting), false, true] };