#include "script_component.hpp" /* * Author: Jonpas * Initializes the Advanced Throwing module. * * Arguments: * 0: Logic * 1: Synchronized Units * 2: Module Activated * * Return Value: * None * * Example: * [logic, [unit1, unit2], true] call ace_advanced_throwing_fnc_moduleInit * * Public: No */ params ["_logic", "_units", "_activated"]; if (!_activated) exitWith {}; [_logic, QGVAR(enabled), "enabled"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(showThrowArc), "showThrowArc"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(showMouseControls), "showMouseControls"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(enablePickUp), "enablePickUp"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(enablePickUpAttached), "enablePickUpAttached"] call EFUNC(common,readSettingFromModule); INFO_1("Advanced Throwing Module Initialized. Enabled: %1",GVAR(enabled));