#include "script_component.hpp" /* * Author: das attorney, Jonpas * Check if unit is swimming (surface swimming or diving). * * Arguments: * 0: Unit * * Return Value: * If unit is swimming * * Example: * [bob] call ace_common_fnc_isSwimming * * Public: Yes */ params [["_unit", objNull, [objNull]]]; ((animationState _unit) select [1, 3]) in ["bdv","bsw","dve","sdv","ssw","swm"]