#include "script_component.hpp" /* * Author: Glowbal * Handle set volume calls. Will use the lowest available volume setting. * * Arguments: * 0: ID * 1: Settings * 2: Add (true) or remove (false) (default: true) * * Return Value: * None * * Example: * ["earwax", 0.5, true] call ace_common_fnc_setHearingCapability * * Public: Yes */ params ["_id", "_setting", ["_add", true]]; private _exists = false; private _lowestVolume = 1; GVAR(setHearingCapabilityMap) = GVAR(setHearingCapabilityMap) select { _x params ["_xID", "_xSetting"]; if (_id == _xID) then { _exists = true; if (_add) then { _x set [1, _setting]; _lowestVolume = _lowestVolume min _setting; true } else { false }; } else { _lowestVolume = _lowestVolume min _xSetting; true }; }; if (!_exists && _add) then { _lowestVolume = _lowestVolume min _setting; GVAR(setHearingCapabilityMap) pushBack [_id, _setting]; }; // in game sounds 0 fadeSound _lowestVolume; 0 fadeRadio _lowestVolume; if (GVAR(allowFadeMusic)) then { 0 fadeMusic _lowestVolume; }; // Set Radio mod variables. ACE_player setVariable ["tf_globalVolume", _lowestVolume]; if (!isNil "acre_api_fnc_setGlobalVolume") then { [_lowestVolume^0.33] call acre_api_fnc_setGlobalVolume; };