#include "script_component.hpp" /* * Author: Ir0n1E * Check if client able to interact with gunbag. * * Arguments: * 0: Unit * 1: Target * * Return Value: * -1: can't interact 0: empty gunbag 1: full gunbag * * Example: * _canInteract = [player, target] call ace_gunbag_fnc_canInteract * * Public: No */ params ["_unit", "_target"]; private _result = -1; private _gunbag = backpackContainer _target; private _weapon = primaryWeapon _unit; if ((_gunbag getVariable [QGVAR(gunbagWeapon), []]) isEqualTo [] && {_weapon != ""} && {!(_weapon call FUNC(isMachineGun))}) then { _result = 0; }; if (!((_gunbag getVariable [QGVAR(gunbagWeapon), []]) isEqualTo []) && {_weapon == ""}) then { _result = 1; }; _result