#include "script_component.hpp" /* * Author: Glowbal, KoffeinFlummi * Check if a unit is any medical class * * Arguments: * 0: The Unit * 1: Class (default: 1) * * Return Value: * Is in of medic class * * Example: * [player] call ace_medical_fnc_isMedic * * Public: Yes */ params ["_unit", ["_medicN", 1]]; private _class = _unit getVariable [QGVAR(medicClass), [0, 1] select (_unit getUnitTrait "medic")]; if (_class >= _medicN min GVAR(medicSetting)) exitWith {true}; if (!GVAR(increaseTrainingInLocations)) exitWith {false}; if (([_unit] call FUNC(isInMedicalVehicle)) || {[_unit] call FUNC(isInMedicalFacility)}) then { _class = _class + 1; //boost by one: untrained becomes medic, medic becomes doctor }; _class >= _medicN min GVAR(medicSetting)