#include "script_component.hpp" /* * Author: jaynus / nou * Attack profile: Linear (used by DAGR) * * Arguments: * 0: Seeker Target PosASL * 1: Guidance Arg Array * 2: Attack Profile State * * Return Value: * Missile Aim PosASL * * Example: * [[1,2,3], [], []] call ace_missileguidance_fnc_attackProfile_LIN; * * Public: No */ params ["_seekerTargetPos", "_args"]; _args params ["_firedEH"]; _firedEH params ["_shooter","","","","","","_projectile"]; if (_seekerTargetPos isEqualTo [0,0,0]) exitWith {_seekerTargetPos}; private _shooterPos = getPosASL _shooter; private _projectilePos = getPosASL _projectile; private _distanceToTarget = _projectilePos vectorDistance _seekerTargetPos; private _distanceToShooter = _projectilePos vectorDistance _shooterPos; private _distanceShooterToTarget = _shooterPos vectorDistance _seekerTargetPos; TRACE_2("", _distanceToTarget, _distanceToShooter); // Add height depending on distance for compensate private _addHeight = [0,0,0]; // Always climb an arc on initial launch if we are close to the round if ((((ASLtoAGL _projectilePos) select 2) < 5) && {_distanceToShooter < 15}) then { _addHeight = _addHeight vectorAdd [0,0,_distanceToTarget]; TRACE_1("climb - near shooter",_addHeight); } else { // If we are below the target, increase the climbing arc if (((_projectilePos select 2) < (_seekerTargetPos select 2)) && {_distanceToTarget > 100}) then { _addHeight = _addHeight vectorAdd [0,0, ((_seekerTargetPos select 2) - (_projectilePos select 2))]; TRACE_1("climb - below target and far",_addHeight); }; }; // Projectile above target if ((_projectilePos select 2) > (_seekerTargetPos select 2)) then { TRACE_1("above - far",_addHeight); _addHeight = _addHeight vectorAdd [0,0, _distanceToTarget / 50]; }; private _returnTargetPos = _seekerTargetPos vectorAdd _addHeight; TRACE_2("Adjusted target position",_returnTargetPos,_addHeight); _returnTargetPos;