#include "script_component.hpp" /* * Author: jaynus / nou, PabstMirror * Do seeker search * Handles a nil/bad return and will attempt to use last known position if enabled on ammo * * Arguments: * 1: Guidance Arg Array * 3: Last known pos state array * * Return Value: * Missile Aim PosASL * * Example: * [[], [], []] call ace_missileguidance_fnc_seekerType_Optic; * * Public: No */ params ["", "_args", "", "_lastKnownPosState"]; _args params ["", "_launchParams"]; _launchParams params ["", "", "_seekerTypeName"]; _lastKnownPosState params ["_seekLastTargetPos", "_lastKnownPos"]; private _seekerFunction = getText (configFile >> QGVAR(SeekerTypes) >> _seekerTypeName >> "functionName"); private _seekerTargetPos = _this call (missionNamespace getVariable _seekerFunction); if ((isNil "_seekerTargetPos") || {_seekerTargetPos isEqualTo [0,0,0]}) then { // A return of nil or [0,0,0] indicates the seeker has no target if (_seekLastTargetPos && {!(_lastKnownPos isEqualTo [0,0,0])}) then { // if enabled for the ammo, use last known position if we have one stored TRACE_2("seeker returned bad pos - using last known",_seekLastTargetPos,_lastKnownPos); _seekerTargetPos = _lastKnownPos; #ifdef DRAW_GUIDANCE_INFO drawIcon3D ["\A3\ui_f\data\map\markers\military\unknown_CA.paa", [1,1,0,1], ASLtoAGL _lastKnownPos, 0.25, 0.25, 0, "LastKnownPos", 1, 0.02, "TahomaB"]; #endif } else { TRACE_1("seeker returned no pos",_seekerTargetPos); _seekerTargetPos = [0,0,0]; }; } else { if (_seekLastTargetPos) then { // if enabled for the ammo, store last known position TRACE_1("saving current pos",_seekLastTargetPos); _lastKnownPosState set [1, _seekerTargetPos]; }; }; #ifdef DRAW_GUIDANCE_INFO drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [0,1,0,1], ASLtoAGL _seekerTargetPos, 0.5, 0.5, 0, _seekerTypeName, 1, 0.025, "TahomaB"]; #endif TRACE_2("return",_seekerTargetPos,_seekerTypeName); _seekerTargetPos;