#include "script_component.hpp" /* * Author: Kingsley * Adds the child actions. * * Arguments: * 0: Player * * Return Value: * Actions * * Example: * [player] call ace_fortify_fnc_addActions * * Public: No */ params ["_player"]; private _side = side group _player; private _objects = missionNamespace getVariable [format [QGVAR(Objects_%1), _side], []]; private _actions = []; private _infiniteBudget = ([side group _player] call FUNC(getBudget)) == -1; { _x params ["_classname", "_cost"]; private _displayName = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); private _action = [ _classname, if (_infiniteBudget) then { _displayName } else { format ["$%1 - %2", _cost, _displayName] }, "", LINKFUNC(deployObject), { params ["", "_player", "_args"]; private _cost = _args call FUNC(getCost); private _budget = [side group _player] call FUNC(getBudget); _budget == -1 || {_budget >= _cost} }, {}, [_side, _classname] ] call EFUNC(interact_menu,createAction); _actions pushBack [_action, [], _player]; } forEach _objects; _actions