#include "script_component.hpp" /* * Author: BaerMitUmlaut * Checks if a unit needs treatment. * * Arguments: * Unit * * Return Value: * Does unit need treatment * * Example: * player call ACE_medical_ai_fnc_isInjured * * Public: No */ if !(alive _this) exitWith {false}; (GET_WOUND_BLEEDING(_this) > 0) || {GET_PAIN_PERCEIVED(_this) > 0.25} || {IS_UNCONSCIOUS(_this)} || { private _fractures = GET_FRACTURES(_this); ((_fractures select 4) == 1) || {(_fractures select 5) == 1} }